forked from DFHack/dfhack
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathConstructions.cpp
More file actions
161 lines (126 loc) · 4.15 KB
/
Constructions.cpp
File metadata and controls
161 lines (126 loc) · 4.15 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/*
https://github.com/peterix/dfhack
Copyright (c) 2009-2012 Petr Mrázek ([email protected])
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "Internal.h"
#include <string>
#include <vector>
#include <map>
using namespace std;
#include "Core.h"
#include "MemAccess.h"
#include "MiscUtils.h"
#include "TileTypes.h"
#include "Types.h"
#include "VersionInfo.h"
#include "modules/Buildings.h"
#include "modules/Constructions.h"
#include "modules/Maps.h"
#include "df/building_constructionst.h"
#include "df/building_type.h"
#include "df/construction.h"
#include "df/job_item.h"
#include "df/map_block.h"
#include "df/world.h"
using namespace DFHack;
using namespace df::enums;
using df::global::world;
df::construction * Constructions::findAtTile(df::coord pos)
{
int index = binsearch_index(world->event.constructions, pos);
if (index == -1) {
return NULL;
}
return world->event.constructions[index];
}
bool Constructions::insert(df::construction * constr)
{
bool toInsert;
insert_into_vector(world->event.constructions, &df::construction::pos, constr, &toInsert);
return toInsert;
}
bool Constructions::designateNew(df::coord pos, df::construction_type type,
df::item_type item, int mat_index)
{
auto ttype = Maps::getTileType(pos);
if (!ttype || tileMaterial(*ttype) == tiletype_material::CONSTRUCTION)
return false;
auto current = Buildings::findAtTile(pos);
if (current)
{
auto cons = strict_virtual_cast<df::building_constructionst>(current);
if (!cons)
return false;
cons->type = type;
return true;
}
auto newinst = Buildings::allocInstance(pos, building_type::Construction);
if (!newinst)
return false;
auto newcons = strict_virtual_cast<df::building_constructionst>(newinst);
newcons->type = type;
df::job_item *filter = new df::job_item();
filter->item_type = item;
filter->mat_index = mat_index;
filter->flags2.bits.building_material = true;
if (mat_index < 0)
filter->flags2.bits.non_economic = true;
std::vector<df::job_item*> filters;
filters.push_back(filter);
if (!Buildings::constructWithFilters(newinst, filters))
{
delete newinst;
return false;
}
return true;
}
bool Constructions::designateRemove(df::coord pos, bool *immediate)
{
using df::global::process_dig;
if (immediate)
*immediate = false;
if (auto current = Buildings::findAtTile(pos))
{
auto cons = strict_virtual_cast<df::building_constructionst>(current);
if (!cons)
return false;
if (Buildings::deconstruct(cons))
{
if (immediate)
*immediate = true;
}
return true;
}
auto block = Maps::getTileBlock(pos);
if (!block)
return false;
auto ttype = block->tiletype[pos.x&15][pos.y&15];
if (tileMaterial(ttype) == tiletype_material::CONSTRUCTION)
{
// don't designate pseudo-constructions
auto constr = df::construction::find(pos);
if (!constr || constr->flags.bits.top_of_wall)
return false;
auto &dsgn = block->designation[pos.x&15][pos.y&15];
dsgn.bits.dig = tile_dig_designation::Default;
block->flags.bits.designated = true;
if (process_dig)
*process_dig = true;
return true;
}
return false;
}