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Hooks.cpp
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81 lines (68 loc) · 2.6 KB
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#include "Core.h"
#include "Export.h"
#include "df/gamest.h"
static bool disabled = false;
DFhackCExport const int32_t dfhooks_priority = 100;
// called from the main thread before the simulation thread is started
// and the main event loop is initiated
DFhackCExport void dfhooks_init() {
if (getenv("DFHACK_DISABLE")) {
fprintf(stderr, "dfhack: DFHACK_DISABLE detected in environment; disabling\n");
disabled = true;
return;
}
// we need to init DF globals before we can check the commandline
if (!DFHack::Core::getInstance().InitMainThread() || !df::global::game) {
// we don't set disabled to true here so symbol generation can work
return;
}
const std::string & cmdline = df::global::game->command_line.original;
if (cmdline.find("--disable-dfhack") != std::string::npos) {
fprintf(stderr, "dfhack: --disable-dfhack specified on commandline; disabling\n");
disabled = true;
return;
}
fprintf(stderr, "DFHack pre-init successful.\n");
}
// called from the main thread after the main event loops exits
DFhackCExport void dfhooks_shutdown() {
if (disabled)
return;
DFHack::Core::getInstance().Shutdown();
}
// called from the simulation thread in the main event loop
DFhackCExport void dfhooks_update() {
if (disabled)
return;
DFHack::Core::getInstance().Update();
}
// called from the simulation thread just before adding the macro
// recording/playback overlay
DFhackCExport void dfhooks_prerender() {
if (disabled)
return;
// TODO: potentially render overlay elements that are not attached to a viewscreen
}
// called from the main thread for each SDL event. if true is returned, then
// the event has been consumed and further processing shouldn't happen
DFhackCExport bool dfhooks_sdl_event(SDL_Event* event) {
if (disabled)
return false;
return DFHack::Core::getInstance().DFH_SDL_Event(event);
}
// called from the main thread just after setting mouse state in gps and just
// before rendering the screen buffer to the screen.
DFhackCExport void dfhooks_sdl_loop() {
if (disabled)
return;
// TODO: wire this up to the new SDL-based console once it is merged
}
// called from the main thread for each utf-8 char read from the ncurses input
// key is positive for ncurses keys and negative for everything else
// if true is returned, then the event has been consumed and further processing
// shouldn't happen
DFhackCExport bool dfhooks_ncurses_key(int key) {
if (disabled)
return false;
return DFHack::Core::getInstance().DFH_ncurses_key(key);
}