hello, this is Yu here, an undergraduate student, an indie developer.
system, parallel computing, neural codec, agent harness, developer experience
graphic design, user experience, sociology, writing
-
trying to
code my websiteplay shaders... -
3D sparse convolution library for point clouds, optimized for Apple Silicon with full inference/training support and a sibling CUDA implementation forked and extended from MIT's TorchSparse for training on PyTorch plus MLIR based conversion.
- [email protected] for personal work
- [email protected] for Alpha You support
𝑇𝑟𝑎𝑑𝑖𝑛𝑔 𝑤𝑒𝑝𝑡 𝑜𝑓 𝑦𝑒𝑠𝑡𝑒𝑟𝑑𝑎𝑦, 𝑓𝑜𝑟 𝑤ℎ𝑎𝑡 𝑤𝑒 𝑠𝑖𝑛𝑔 𝑡𝑜𝑑𝑎𝑦.



