forked from gameprogcpp/code
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPlaneActor.cpp
More file actions
33 lines (29 loc) · 855 Bytes
/
PlaneActor.cpp
File metadata and controls
33 lines (29 loc) · 855 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
// ----------------------------------------------------------------
// From Game Programming in C++ by Sanjay Madhav
// Copyright (C) 2017 Sanjay Madhav. All rights reserved.
//
// Released under the BSD License
// See LICENSE in root directory for full details.
// ----------------------------------------------------------------
#include "PlaneActor.h"
#include "Game.h"
#include "Renderer.h"
#include "MeshComponent.h"
#include "BoxComponent.h"
#include "Mesh.h"
PlaneActor::PlaneActor(Game* game)
:Actor(game)
{
SetScale(10.0f);
MeshComponent* mc = new MeshComponent(this);
Mesh* mesh = GetGame()->GetRenderer()->GetMesh("Assets/Plane.gpmesh");
mc->SetMesh(mesh);
// Add collision box
mBox = new BoxComponent(this);
mBox->SetObjectBox(mesh->GetBox());
game->AddPlane(this);
}
PlaneActor::~PlaneActor()
{
GetGame()->RemovePlane(this);
}