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BLIT386

CI npm version License: ISC

BLIT386 is a palette-first retro game engine for the web, and this repository is the whole project - the engine, the scaffolder that writes you a running game in one command, a few dozen commented demos, and the site that documents them. Palette-first means you draw with numbered colors rather than RGBA pixels, so changing what color 3 means recolors everything drawn in it at once: a few bytes of palette upload, and water flows or the sky goes dark without a single pixel being redrawn. TypeScript throughout, WebGPU where the browser has it, an automatic Canvas 2D fallback where it does not.

BLIT386 logo

Quick start

You do not need to know anything about this repository to start. One command writes a complete, running project:

npm create blit386@latest my-game
cd my-game
npm run dev

It works with npm, pnpm, yarn, or bun - whichever you ran it with. Open the address it prints, edit src/game.js, and the page updates as you type. The generated project comes with a starter game, local documentation, and the blit CLI.

Already have a project and just want the engine in it? That path starts at packages/blit386.

What is in here

Package npm What it is
packages/blit386 blit386 The engine: palette, sprites, text, input, audio, seeded random, easing, post-process effects
packages/create-blit386 create-blit386 The scaffolder behind npm create blit386@latest
packages/kit @blit386/kit What a generated game gets: starter docs, game-author skills, the blit CLI
packages/demos not published The examples running at demos.blit386.dev
packages/website not published The docs site at blit386.dev

The engine, the kit, and the scaffolder release together under one shared version number, so a scaffolded game always gets a kit that matches the engine it pins.

Where to go next

Community

Contributing

BLIT386 is built by Václav Vančura (@vancura), and help is welcome. Start with CONTRIBUTING.md for the setup, the checks, and the commit conventions, and read CODE_OF_CONDUCT.md before taking part. Security reports have their own channel - SECURITY.md.

Working inside a single package? Each one has its own README.md covering what only it does.

License

ISC - see LICENSE.

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