-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathprototype.js
More file actions
156 lines (135 loc) · 3.54 KB
/
Copy pathprototype.js
File metadata and controls
156 lines (135 loc) · 3.54 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*
Object oriented design is commonly used in video games. For this part of the assignment
you will be implementing several classes with their correct inheritance heirarchy.
In this file you will be creating three classes:
GameObject
createdAt
dimensions
destroy() // prototype method -> returns the string 'Game object was removed from the game.'
NPC
hp
name
takeDamage() // prototype method -> returns the string '<object name> took damage.'
// should inherit destroy() from GameObject's prototype
Humanoid
faction
weapons
language
greet() // prototype method -> returns the string '<object name> offers a greeting in <object language>.'
// should inherit destroy() from GameObject through NPC
// should inherit takeDamage() from NPC
Inheritance chain: Humanoid -> NPC -> GameObject
Instances of Humanoid should have all of the same properties as NPC and GameObject.
Instances of NPC should have all of the same properties as GameObject.
Example:
const hamsterHuey = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 2,
width: 1,
height: 1,
},
hp: 5,
name: 'Hamster Huey',
faction: 'Gooey Kablooie',
weapons: [
'bubblegum',
],
language: 'Hamsterish',
});
hamsterHuey.greet(); // returns 'Hamster Huey offers a greeting in Hamsterish'
hamsterHuey.takeDamage(); // returns 'Hamster Huey took damage.'
hamsterHuey.destroy(); // returns 'Game object was removed from the game.'
*/
function GameObject(object) {
this.createdAt = object.createdAt;
this.dimensions = object.dimensions;
// this.destroy = function() {
// return 'Game object was removed from the game.';
// };
}
GameObject.prototype.destroy = () => {
return 'Game object was removed from the game.';
};
function NPC(stats) {
GameObject.call(this, stats);
this.hp = stats.hp;
this.name = stats.name;
// this.takeDamage = function() {
// return `${this.name} took damage!`
// }
}
NPC.prototype = Object.create(GameObject.prototype);
NPC.prototype.takeDamage = () => {
return `${this.name} took damage!`;
};
function Humanoid(bgInfo) {
NPC.call(this, bgInfo);
this.faction = bgInfo.faction;
this.weapons = bgInfo.weapons;
this.language = bgInfo.language;
this.greet = () => {
return `${this.name} offers a greeting in ${this.language}.`;
};
}
Humanoid.prototype = Object.create(NPC.prototype);
const mcgee = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 1,
height: 2,
},
hp: 50,
name: 'McGeeicus Maximus',
faction: 'Wolf Riders',
weapons: [
'Wolf\'s Head Gladius',
],
language: 'Canine',
});
const aysah = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 1,
height: 2,
},
hp: 40,
name: 'Aysah the Beautiful',
faction: 'Pretty Heart Princesses',
weapons: [
'Cupid\'s Bow',
],
language: 'Angelic',
});
const lilbear = new Humanoid({
createdAt: new Date(),
dimensions: {
length: 1,
width: 1,
height: 2,
},
hp: 10,
name: 'Henry Bear',
faction: 'Omnivores',
weapons: [
'Clawed Cestus',
],
language: 'Ursine',
});
// console.log(mcgee.greet());
// console.log(mcgee.takeDamage());
// console.log(mcgee.destroy());
// console.log(aysah.greet());
// console.log(aysah.takeDamage());
// console.log(aysah.destroy());
// console.log(lilbear.greet());
// console.log(lilbear.takeDamage());
// console.log(lilbear.destroy());
/* eslint-disable no-undef */
module.exports = {
GameObject,
NPC,
Humanoid,
};