From a prompt or image to a seamless, engine-ready PBR material.
Try AI Texture · Explore Gallery · Watch the 60-second Demo
AI Texture Studio helps game developers, 3D artists, and architectural visualization teams create seamless textures and complete PBR material maps. Generate from text, convert an existing image, preserve seamless edges during upscaling, and export maps for the engine you already use.
Prompt or image
-> seamless texture
-> Base Color / Normal / Roughness / Metalness / Height
-> Blender / Unreal Engine / Unity / Godot
| Tool | Input | Output |
|---|---|---|
| AI Texture Generator | Text prompt | Seamless, tileable texture |
| AI Material Generator | Text prompt | Texture and complete PBR map set |
| Image to PBR | Source image | Base Color, Normal, Roughness, Metalness, and Height maps |
| Texture Upscaler | Texture image | 2x or 4x seamless upscale |
- Inspect textures in a tiled preview before exporting.
- Preview material response on a 3D surface.
- Export standard PBR maps or engine-specific channel packs.
- Prepare Unreal ORM and Unity Mask Map outputs without manual channel work.
- Move assets between generation, PBR conversion, and upscaling in one studio.
Start with browser-based tools that do not require an AI generation task:
Use GitHub Issues for product feedback and reproducible bug reports. For account, billing, partnership, or security-sensitive requests, email [email protected].
The public roadmap shows what has shipped and what is being built next.
This repository is the public product hub for AI Texture. It contains product information, media, and community templates; it does not contain the production application source code. Unless a file explicitly states otherwise, AI Texture brand assets and generated showcase media are proprietary and all rights are reserved.




