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YanbingXu/README.md

Hi there, I'm Yanbing Xu 👋

Typing SVG


🧑‍💻 About Me

I'm a graphics engineer specializing in real-time rendering and global illumination. With a master's degree in Communication and Information Systems from NUAA, I focus on cutting-edge rendering techniques and their practical applications in game engines and simulation platforms.

  • 🌟 Expertise: Real-time ray tracing, GI algorithms, path tracing, denoising, and USD-based simulation
  • 🛠 Tech Stack: C++ · Vulkan · DXR · OpenGL · Unreal Engine · Unity · OpenUSD
  • 🔬 Research Interests: Advanced rendering pipelines, simulation frameworks, and graphics-AI integration
  • 🚀 Goal: Pushing visual quality boundaries through innovative rendering solutions

🛠 Tech Stack


🚀 Featured Projects

A high-performance real-time path tracing engine featuring:

  • DXR 1.0/1.1 support with multiple BVH implementations
  • SVGF denoising for noise reduction
  • Radiance caching techniques
  • Vulkan backend implementation

Optimized DDGI implementation for real-time applications:

  • Real-time global illumination solution
  • Vulkan-based rendering pipeline
  • High-performance probe management

USD-driven simulation framework with:

  • Hydra multi-renderer backend support
  • NVIDIA Isaac Sim compatibility
  • PhysX integration for physics simulation
  • Extensible architecture for various render delegates

DLSS-like super resolution solution featuring:

  • Custom temporal upscaling algorithm
  • UE plugin integration
  • Vulkan/Linux backend support
  • Performance optimization for real-time applications

📈 GitHub Activity

GitHub Activity Graph


📫 Let's Connect

Email GitHub


🏆 Achievements

GitHub Trophies



Thanks for visiting! Have a great day! 😊

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