identity = "Alex // XyraL"
role = "FiveM script developer"
studying = "Cybersecurity (Network+ / Security+)"
stack = ["Lua", "JS/NUI", "SQL", "QBox", "QBCore"]
building = "XyraLScripts — free QBox / QBCore resources"
site = "xyralscripts.dev"Everything lives at xyralscripts.dev — docs, screenshots and playable demos of every UI, all free.
I'm a FiveM developer building QBox and QBCore resources for roleplay servers. I work mainly on police, gang, and job systems, with a focus on performance and well-built UI. Everything I make is released publicly as XyraLScripts.
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Modular encrypted criminal device. + admin-managed gangs, territory & rep
+ tasks, crafting, dealer, drug economy
+ full in-game admin tablet
+ config-driven — tuned, not rewritten |
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Police, EMS and fire on one board. + three departments, own jobs, colours, statuses, blips
+ vehicle-aware units — foot, patrol, bike, boat, heli, plane
+ P1/P2/P3 with live timers, GPS routing, responding units
+ provider API — your phone and MDT plug straight in |
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Haul freight, own your rig, run a company. + live route map with pins, distance, ETA and tracking
+ single and multi-stop contracts plus bonus loads
+ truck and trailer ownership, upgrades, paint, repair
+ fuel burn, refuelling, tyre, brake and oil wear |
A robbery creator, not a robbery script. + build every stage in a free camera, nothing hand-configured
+ stage requirements form a graph — branch, split, alternatives
+ twelve minigames, plus ox_lib, ps-ui, memorygame, howdy
+ stamp one design onto many sites with per-site overrides |
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Contested supply drops, announced server-wide. + countdown, search area and a cargo plane that flies it in
+ cracking it holds you still — contested, not a footrace
+ loot rolled server-side on open, in tiers you build in game
+ a real inventory container, not a fake reward popup |
Eight modes, wagers, in-game map builder. + TDM, FFA, CTF, Domination, Kill Confirmed, Gun Game + 2
+ build arenas out of props — live the moment you save
+ up to eight lobbies, each in its own routing bucket
+ killstreaks and player-to-player wagers |
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Character select as an identity system. + saved appearance previews across the three clothing resources
+ identity dossier — framework fields plus metadata
+ character animations with job-specific presets
+ cinematic spawn cameras and categorised locations |
Venues your players build, own and run. + place counter, kitchen, storage and doors in a free camera
+ restaurants, bars, cafes and food trucks, each with defaults
+ menus written per venue and priced by the owner
+ staff cook from what they are carrying, not thin air |
XS-Drugs: [ ▓▓▓▓░░░░░░ ] standalone weed empire · supply chain · territory
XS-NPCs: [ ▓▓▓▓▓▓▓▓▓░ ] AI citizens you can actually talk to|
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█ connection secured █ last reboot: whenever the coffee allows it █
