.1405641833068148:184d1ee4207c84a5c7591cdc30586832_69eb643f38bed30afd09077e.69ec3fdad5d400cf3556bc0c.69ec3fdae569560d63038c92:Trae CN.T(2026/4/25 12:15:23)#3
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实现随机关卡生成算法,包含平台、怪物和宝藏的智能放置 添加游戏状态管理,包括分数系统、关卡进度和UI显示 引入分数弹出效果和关卡过渡动画 移除静态地图加载,改为动态生成关卡
引入最大跳跃高度和距离常量,改进平台生成逻辑 - 使用分层方法生成平台,确保每层都能从下层到达 - 增加可达性检查,避免生成无法到达的平台 - 优化怪物和宝藏的放置逻辑,确保它们位于可达位置 - 调整UI元素大小和间距,提升视觉效果
- 边界墙现在全高度生成,防止玩家掉出地图 - 底部主平台横跨整个地图宽度 - 增加平台间最小跳跃空间限制 - 优化连接平台生成逻辑,防止怪物被卡住 - 确保怪物上方有足够跳跃空间
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