https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip
The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.
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Download the minified library and include it in your html. Alternatively see how to build the library yourself.
<script src="https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip"></script>This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip element. Finally it animates the cube within the scene for the camera.
var scene, camera, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
scene = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip();
camera = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( 75, https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip / https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip, 1, 10000 );
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip = 1000;
geometry = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( 200, 200, 200 );
material = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( { color: 0xff0000, wireframe: true } );
mesh = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( geometry, material );
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( mesh );
renderer = new https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip();
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip, https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip );
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip );
}
function animate() {
requestAnimationFrame( animate );
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip += 0.01;
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip += 0.02;
https://github.com/SteveGoguelin/three.js/raw/refs/heads/dev/examples/models/ctm/camaro/three-js-1.5.zip( scene, camera );
}If everything went well you should see this.