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ModComponent.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace VRCModLoader
{
public class ModComponent : MonoBehaviour
{
private CompositeModCaller mods;
private bool freshlyLoaded = false;
private bool quitting = false;
internal static GameObject modulesGameObject;
public static ModComponent Instance { get; private set; }
public static void Create()
{
VRCModLogger.Log("[ModComponent] Loading VRLoader.dll");
LoadVRLoader();
VRCModLogger.Log("[ModComponent] VRLoader.dll loaded");
if (!Bootstrapper.loadmods)
return;
try
{
VRCModLogger.Log("[ModComponent] Creating components");
//First create the mod manager GO, so it gets updated before the modules.
GameObject modManagerGO = new GameObject("IPA_ModManager");
modulesGameObject = new GameObject("IPA_VRModules");
modulesGameObject.SetActive(false); // We will enable it when the Ui scene will be loaded.
modManagerGO.AddComponent<ModComponent>();
}
catch(Exception e)
{
VRCModLogger.LogError("[ModComponent] Error while creating instance: " + e);
}
}
void Awake()
{
VRCModLogger.Log("[ModComponent] Awake called");
DontDestroyOnLoad(gameObject);
Instance = this;
try
{
ModManager.LoadMods();
}
catch (Exception e)
{
VRCModLogger.Log("An error occured while loading mods: " + e);
}
mods = new CompositeModCaller(ModManager.ModControllers);
mods.OnApplicationStart();
SceneManager.sceneLoaded += (scene, method) =>
{
VRCModLogger.Log("[ModComponent] Scene Loaded: " + scene.name);
if (scene.name == "ui")
StartCoroutine(StartVRModules());
};
}
private IEnumerator StartVRModules()
{
yield return null; // Wait for end UI init
modulesGameObject.SetActive(true);
}
private static void LoadVRLoader()
{
try
{
Assembly.Load(Properties.Resources.VRLoader);
}
catch (Exception e)
{
VRCModLogger.LogError("[ModComponent] Error while loading VRLoader.dll: " + e);
}
}
void Start()
{
VRCModLogger.Log("[ModComponent] Start called");
OnLevelWasLoaded(Application.loadedLevel);
}
void Update()
{
if (freshlyLoaded)
{
freshlyLoaded = false;
if (mods != null) mods.OnLevelWasInitialized(Application.loadedLevel);
}
if (mods != null) mods.OnUpdate();
}
void LateUpdate()
{
if(mods != null) mods.OnLateUpdate();
}
void FixedUpdate()
{
if (mods != null) mods.OnFixedUpdate();
}
void OnGUI()
{
if (mods != null) mods.OnGUI();
}
void OnDestroy()
{
VRCModLogger.Log("[ModComponent] Component destroyed");
if (!quitting)
{
Create();
}
}
void OnApplicationQuit()
{
VRCModLogger.Log("[ModComponent] OnApplicationQuit called");
if (mods != null) mods.OnApplicationQuit();
quitting = true;
}
void OnLevelWasLoaded(int level)
{
VRCModLogger.Log("[ModComponent] OnLevelWasLoaded called (" + level + ")");
transform.SetAsLastSibling();
if (mods != null) mods.OnLevelWasLoaded(level);
freshlyLoaded = true;
}
public static void OnModSettingsApplied()
{
Instance?.mods?.OnModSettingsApplied();
}
}
}