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Safex = JSX + PixiJS Game Engine

Introduction

Safex is an open-source game engine written in TypeScript, combining the power of JSX syntax with the renowned PixiJS rendering library. This project aims to help game developers build games quickly, easily, and intuitively.

Key Features

  • JSX Syntax: Write UI and game logic in a React-like style for better code organization and readability.
  • Powered by PixiJS: Utilize PixiJS for high-performance 2D rendering.
  • Component-based Architecture: Easily manage game elements such as scenes, sprites, and animations.
  • Asset Loading Support: Quickly load images, sounds, and spritesheets.
  • All components must be extends from ComponentX or call registerSystem(${className})
  • node property represent node, and can pass properties to assign
  • Example <SpriteRender node={{ xy: [5, 9] }} />
  • $ref bind component with current class property as string
  • $push push component to list
  • $refNode and $pushNode for NodeComp component from any component.
  • Array(2).map(_, i) iteration repeat component 2 times
  • Loading.listItems.map(item, i = 1) iteration in class static property
  • listItems.map(item, i) iteration in const variable

Benefits

  • Rapid Development: JSX makes writing code clean and intuitive.
  • Extensibility: Easily add new features and functionalities.
  • Web Developer Friendly: If you're familiar with React, you'll quickly get up to speed with Safex.

Installation

npm install @safe-engine/pixi

Show case

  git clone https://github.com/Safe-engine/pixi-safe-engine-demo

Basic Example

import { SceneComponent, LabelComp, ButtonComp, SpriteRender, instantiate, Touch } from '@safe-engine/pixi'
import ColliderSprite from './ColliderSprite'

export class GameScene extends ComponentX {
  sprite: SpriteRender
  label: LabelComp

  onPress() {
    this.sprite.spriteFrame = 'other.sprite.png'
    this.label.string = 'Pressed'
  }

  onTouchMove(event: Touch) {
    console.log('onTouchMove', event.getLocation())
    const sprite = instantiate(ColliderSprite)
    sprite.node.posX = event.getLocationX()
    sprite.node.posY = event.getLocationY()
    this.node.addChild(sprite)
  }

  render() {
    return (
      <SceneComponent>
        <TouchEventRegister
          onTouchMove={this.onTouchMove}
        />
        <LabelComp $ref={this.label} node={{ xy: [106, 240] }} string="Hello safex" font={defaultFont} />
        <SpriteRender $ref={this.sprite} node={{ xy: [500, 600] }} spriteFrame={'path/to/sprite.png'}>
          <ButtonComp onPress={this.onPress} />
        </SpriteRender>
      </SceneComponent>
    )
  }
}

Collider Events

import { ComponentX, SpriteRender } from '@safe-engine/pixi'
import { BoxCollider } from '@safe-engine/pixi/dist/collider'
import { sf_crash } from '../assets'

export class ColliderSprite extends ComponentX {
  onCollisionEnter(other: Collider) {
    console.log(other.props.tag)
  }

  render() {
    return (
      <SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
        <BoxCollider height={100} width={100} onCollisionEnter={this.onCollisionEnter} />
      </SpriteRender>
    )
  }
}

Physics Events

import { ComponentX, SpriteRender } from '@safe-engine/pixi'
import { DynamicBody, PhysicsBoxCollider, RigidBody } from '@safe-engine/pixi/dist/box2d-wasm'
import { sf_crash } from '../assets'

export class PhysicsCollider extends ComponentX {
  onBeginContact(other: RigidBody) {
    console.log('onBeginContact', other)
  }

  render() {
    return (
      <SpriteRender node={{ xy: [640, 360] }} spriteFrame={sf_crash}>
        <RigidBody type={DynamicBody} onBeginContact={this.onBeginContact}></RigidBody>
        <PhysicsBoxCollider height={100} width={100}></PhysicsBoxCollider>
      </SpriteRender>
    )
  }
}

Contributing

We welcome all contributions! If you have ideas or want to improve the engine, feel free to create an issue or submit a pull request on GitHub.

Contact

Let's build a powerful and convenient game engine together! 🚀

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