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  1. SnowTerrainDeformation SnowTerrainDeformation Public

    Implementation of Jesper Persson master thesis : Volume-Preserving Deformation of Terrain in Real-Time, with OpenGL.

    C++ 4 3

  2. KBufferTranslucency KBufferTranslucency Public archive

    Implementation of Andreas A. Vasilakis and Ioannis Fudos paper : "K+-buffer: Fragment Synchronized k-buffer", with OpenGL. Application of translucency using the K-Buffer.

    C 2 2

  3. ValveSignedDistanceField ValveSignedDistanceField Public archive

    Implementation of Chris Green paper : "Improved alpha-tested magnification for vector textures and special effects", with OpenGL (SFML).

    C++ 11 2