A trustable decision-making AI platform that turns black-box AI into auditable, explainable, circuit-broken decision pipelines — built around the Decision Cone geometry and the universal 0.68 threshold.
Live: https://hellomind-star.github.io/ymine/ Portfolio: https://hellomind-star.github.io/ymine/portfolio.html Research paper: https://hellomind-star.github.io/ymine/research.html
Game-OS is not a game — it is an operating system for decisions.
Starting from game theory and extending through quantitative finance, cognitive modeling, airspace scheduling, and molecular mixology, Game-OS is built on the conjecture that every decision-making problem, regardless of domain, projects onto the same geometric skeleton: a Cone with a universal risk threshold at 0.68.
- Below the threshold — decisions are rigid, brittle, over-optimized.
- Above the threshold — decisions collapse into chaos, cascade risk, black swans.
- At the threshold — the system breathes: adaptive, auditable, evolvable.
64 fully interactive HTML labs let visitors feel the math instead of just reading it.
┌─────────────────────────────────┐
│ Portfolio / Research │ ← 面向求职 / 学术入口
│ portfolio.html · research.html│
└──────────────┬──────────────────┘
│
┌─────────────────────────┼─────────────────────────┐
▼ ▼ ▼
┌───────────────┐ ┌──────────────────┐ ┌────────────────┐
│ Control Deck │ │ Core Engines │ │ Private │
│ index.html │◄─────►│ - quant-engine │◄─────►│ Engines (JS) │
│ ymine-studio │ │ - mcn-alpha │ │ - financemind │
│ │ │ - cone-game │ │ - airmind │
└───────┬───────┘ │ - triangle-audit│ │ - mindspeak │
│ │ - risk-circuit │ │ - circle-cog │
│ └────────┬─────────┘ └────────┬───────┘
│ │ │
▼ ▼ ▼
┌────────────────────────────────────────────────────────────────────┐
│ Labs / Evidence (64 HTML) │
│ Cone Game · Chromosome · CAPM Pricing · 7D Vector · Sandbox … │
└────────────────────────────────────────────────────────────────────┘
│
▼
┌─────────────────────────┐
│ Backend (FastAPI) │
│ - chromosome router │
│ - storm simulator │
└─────────────────────────┘
Everything runs client-side by default (zero-dependency vanilla JS/HTML/CSS). The optional Python backend (backend/) powers a few heavier simulations; the Streamlit dashboard (dashboard/) is a separate ops view.
Start here for interviews, demos, or just to get oriented:
| Demo | Description | Link |
|---|---|---|
| 🎯 Cone Game Sandbox | Watch strategies converge to the 0.68 equilibrium in real time | labs/evidence/general-game-os.html |
| 🧬 Chromosome Diagnostic | Visualize the Fibonacci–Chromosome isomorphism | labs/evidence/chromosome_diagnostic.html |
| 扑克人格竞技场 · MBTI 16型AI陪练 · Kelly+Persona+LLM 三层AI架构 · WS实时对战 | hellomind-star.github.io/poker-egg-fullstack · API Health | |
| 📐 CAPM Cone Pricing | Project CAPM/WACC/DCF onto the Decision Cone | labs/evidence/capm-pricing-simulator.html |
| 🧪 7-D Vector Analysis | Cross-domain semantic vector space across 5 domains | labs/evidence/vector_analysis.html |
| 🎰 Ultimate Sandbox | Human × Machine × Market — full circuit-breaker demo | labs/evidence/ultimate-sandbox.html |
| 🎭 PersonaPokerMapper | MBTI→Poker behavior mapping · 16-type × 12-dimension cross-domain persona engine | labs/evidence/persona-poker-mapper.html |
| 📢 Marketing Reinvented | Funnel penetration & value pyramid simulator | labs/marketing/ |
Every trade-off (explore/exploit, risk/return, order/chaos) lives on a cone:
- Vertex (0.0) — absolute certainty, dead.
- 0.48 line — capital-preservation floor.
- 0.50 axis — steady-state centerline.
- 0.68 threshold — fuse / circuit-breaker line (derived from φ + safety margin).
- Base (1.0) — pure chaos, maximum entropy.
Risk is not a single number — it's a layered fuse system. When any layer trips, the system degrades gracefully rather than cascading.
Every decision is cross-validated by three independent models before it can be acted upon — no single model ever has unchecked authority.
The Fibonacci–Chromosome isomorphism (see research.html) is the mathematical backbone — explaining why the same 0.68 constant appears across finance, poker, scheduling, cognition, and mixology.
ymine/
├── index.html # Control deck (main dashboard)
├── portfolio.html # Author portfolio / resume page
├── research.html # Academic paper landing page
├── ymine-studio.html # Full-feature studio console
├── 404.html # Themed 404 page
│
├── assets/
│ ├── css/ # base.css · components.css · poker-egg.css
│ └── js/ # bus · components · quant-engine · poker-egg · …
│
├── labs/
│ ├── evidence/ # ★ Core interactive demos (20+ HTML labs)
│ ├── engineering/ # Engineering-domain simulations
│ ├── structural-mechanics/ # Structural mechanics experiments
│ ├── marketing/ # Marketing reinvention demos
│ └── finance-evidence-lab/ # Finance evidence lab
│
├── engines/ # Domain engines (financemind · airmind · mindspeak · gamemind · …)
├── models/ # Data models (calc · compute · gamemind · common)
├── game-os-main/ # Core engine modules & business modules
├── isomorphism-block-engine/ # Cross-domain isomorphism block demo
│
├── backend/ # Optional FastAPI backend
├── dashboard/ # Streamlit ops dashboard
├── docs/ # Papers, audits, architecture docs, PDFs
│ └── Fibonacci-Chromosome_Isomorphism.pdf
├── tests/ # Core engine tests (run in browser)
├── tools/ # Internal dev tooling
└── video/ # Video production assets
| Layer | Technologies |
|---|---|
| Frontend | HTML5, CSS3, Vanilla JavaScript (ES6+), Canvas 2D, SVG, Web Audio |
| AI Layer | Kelly Criterion · Monte Carlo Simulation · Nash Equilibrium · PersonaPokerMapper (no LLM for core decisions) |
| Backend (optional) | Python 3.10+, FastAPI, Uvicorn |
| Dashboard | Streamlit, Plotly |
| Math / Modeling | Analytical (no heavy ML frameworks required) |
| Hosting | GitHub Pages (static) + optional backend deployment |
| Design | Dark tech aesthetic · #0a0a18 · #A78BFA · #22D3EE · #FBBF24 |
Design philosophy: zero external dependencies for the public-facing site — every lab loads and runs offline once cached.
The mathematical foundation behind Game-OS is formalized in the working paper:
Fibonacci–Chromosome Isomorphism: A Unified Geometric Skeleton for Cross-Domain Decision Systems — HelloMInd-star, 2026 (7-page IEEE double-column preprint, to appear on arXiv).
- 📥 Download PDF
- 📄 Research page (with abstract, framework, interactive experiments, BibTeX)
- arXiv link pending.
HelloMInd-star builds decision infrastructure at the intersection of game theory, cognitive science, and finance.
- 🎓 MBA (Singapore) · Finance undergrad
- 🎯 2026 AI Product Manager candidate — Game AI / Creative Tech
- 🔺 Game-OS V2.5 architect · Cross-domain isomorphism researcher
♠️ ♥️ ♦️ ♣️ Poker Face Arena — 扑克人格竞技场(MBTI 16型AI陪练 · Game-OS V2.5首个公开Demo)- 🍸 Y.MINE "Before the Exit" — MBTI-personalized cocktail system
- 🎵 400h+/month music listener · Latin jazz + Trap Soul aesthetic
Core thesis: Every decision domain — from asset allocation to poker to mixology — shares the same geometric skeleton. The Decision Cone and the 0.68 universal threshold are not metaphors; they are measurable, auditable, and exploitable.
# Just serve the directory — any static server works
python3 -m http.server 8080
# then open http://localhost:8080/
# Optional backend (for chromosome / storm endpoints)
cd backend
pip install -r requirements.txt
uvicorn main:app --reload --port 8000MIT — feel free to fork, study, and build on top. If this work helps your research or product, a citation or a star is always appreciated.
KMP → IPD → 7D Vector → 0.68 Cone · Triangle Audit · Seven-Layer Fuse · Cross-Domain Isomorphism