feat(core): entity temporary components#43
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great idea but it could be more clear to rename those temporary components as "tags" everywhere for clarity
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I added a way to create component that should have a short lifecycle (1 cycle of run systems) that can allow to update entities only if needed.
For exemple, for buttons, I don't want to check all entities if there state has changed in every system that use button component so went I hover or click on a button, I've added a temporary component
HasChanged<Button>to only check these entities.To add this feature inside your project, just add
Entity::RemoveTemporaryComponentsat the end of all of your systems and callAddTemporaryComponentto add a temporary component.