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base repository: Bixilon/Minosoft
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head repository: Bixilon/Minosoft
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compare: async-mesh-loading
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  • 9 commits
  • 39 files changed
  • 1 contributor

Commits on Jan 1, 2026

  1. opengl query: don't sleep until ready

    The driver will do so for us (without needing to shit around the os scheduler)
    Bixilon committed Jan 1, 2026
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  2. remove frame time burning

    great idea, unfortunately this is nuts. It makes the whole cpu block, all the render queries could already be collected.
    Bixilon committed Jan 1, 2026
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Commits on Jan 4, 2026

  1. gaussian kernel: sort by y

    This improves cpu caching
    Bixilon committed Jan 4, 2026
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  2. opengl: store current bound texture

    This reduces the opengl calls for texture binding (less debugger statements, less driver overhead, less warnings in nvidia nsight)
    Bixilon committed Jan 4, 2026
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  3. block properties: throw stackless exception

    Otherwise the console is spammed with errors every time in <1.13
    Bixilon committed Jan 4, 2026
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  4. wip load chunk meshes async

    Bixilon committed Jan 4, 2026
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  5. gl: properly log async exceptions

    This is fixed in kutil 1.31 (unreleased)
    Bixilon committed Jan 4, 2026
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