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base repository: Bixilon/Minosoft
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head repository: Bixilon/Minosoft
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compare: async-mesh-loading
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- 9 commits
- 39 files changed
- 1 contributor
Commits on Jan 1, 2026
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opengl query: don't sleep until ready
The driver will do so for us (without needing to shit around the os scheduler)
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great idea, unfortunately this is nuts. It makes the whole cpu block, all the render queries could already be collected.
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Commits on Jan 4, 2026
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opengl: store current bound texture
This reduces the opengl calls for texture binding (less debugger statements, less driver overhead, less warnings in nvidia nsight)
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block properties: throw stackless exception
Otherwise the console is spammed with errors every time in <1.13
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gl: properly log async exceptions
This is fixed in kutil 1.31 (unreleased)
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