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[BUG] Texture UUIDs Missing from JSON #228

@learliet

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@learliet

In the texture map of a variant in rig.variants, variants correctly associate textures by their UUIDs:

"c3fa5074-1ee5-5c3b-a641-d575dcc648ff": {
	"name": "new_variant",
	"display_name": "New Variant",
	"uuid": "c3fa5074-1ee5-5c3b-a641-d575dcc648ff",
	"texture_map": {
		"cc51833f-1a47-e0ed-2f36-e11575ea7db0": "8d9af0cb-3ce2-2247-d3eb-a45ecb7b108c"
	},
	"excluded_nodes": []
}

However, in resources.textures, textures are mapped by integers rather than UUIDs, and lack a uuid field.

"resources": {
	"textures": {
		"1": {
			"name": "texture2.png",
			"expectedPath": "assets\\animated_java\\textures\\item\\blueprint\\texture2.png",
			"src": "bla"
		}
	}
},

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