Material configuration options
BabylonJS PBRMetallicRoughnessMaterial
Creates a generic texture that can be used with PBR materials. This method provides a cross-engine compatible way to create textures.
Texture configuration options
BabylonJS Texture
Draws any kind of geometry that does not need asynchronous computing, thus it cant be used with shapes coming from occt or jscad
Contains options and entities to be drawn
BabylonJS Mesh
Draws any kind of geometry and returns the babylon mesh
Contains options and entities to be drawn
BabylonJS Mesh Promise
Draws any kind of geometry and does not return anything
Contains options and entities to be drawn
Draws any kind of geometry that does not need asynchronous computing, thus it cant be used with shapes coming from occt or jscad
Contains options and entities to be drawn
BabylonJS Mesh
Draws a grid mesh on the ground plane in 3D space. This helps to orient yourself in the world.
Describes various parameters of the grid mesh like size, colour, etc.
grid mesh
Draws a grid mesh on the ground plane in 3D space. This helps to orient yourself in the world.
Describes various parameters of the grid mesh like size, colour, etc.
Creates draw options for babylon js nodes
option definition
options
Creates draw options for manifold gemetry
option definition
options
Creates draw options for occt shape geometry like edges, wires, faces, shells, solids and compounds
option definition
options
Creates simple draw options with custom face material for occt shape geometry
option definition
options
Creates simple draw options for occt shape geometry
option definition
options
Creates draw options for basic geometry types like points, lines, polylines, surfaces and jscad meshes
option definition
options
Generated using TypeDoc
Creates a generic PBR (Physically Based Rendering) material. This method provides a cross-engine compatible way to create materials that can be used with draw options for OCCT shapes and other geometry.
material
create pbr material
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