- 中文名: 丧尸围城
- 开发: CAPCOM
- 发行: CAPCOM
- 音乐: 奥河英樹
- 制作人: 稲船敬二
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- 别名: Dead Rising
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- 平台:
- Xbox 360 Xbox One PS4 PC
- 游戏类型: AAVG
- 游戏引擎: MT Framework
- 游玩人数: 1人
- 发行日期: 2006年8月8日
- 官方网站: deadrising.com/
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/ 更多目录Dead Rising is a 2006 action-adventure game developed and published by Capcom. The game is the first entry in the Dead Rising series. The story follows photojournalist Frank West after he becomes trapped in a zombie infested shopping mall in the town of Willamette, Colorado. Frank must uncover the mystery behind the outbreak before a rescue helicopter arrives in three days to evacuate him. The game features multiple endings depending on the conditions met by the player.
The game is played from a third-person perspective and features an open world for the player to explore in the form of the Willamette Parkview Mall. The player must survive by scavenging for items around the shopping mall to fight zombies and hostile human non-player characters known as psychopaths, while rescuing friendly human non-player characters known as survivors. In addition, the game features a set time limit of 72 hours, which the player will have to complete the story within before the time expires.
Dead Rising was released on August 8, 2006, originally for the Xbox 360. The game became a critical and commercial success, leading it to being introduced as part of the Xbox 360 "Platinum Hits" lineup and spawning three sequels – Dead Rising 2 in September 2010, Dead Rising 3 in November 2013, and Dead Rising 4 in December 2016. A port of the game was developed for the Wii, Dead Rising: Chop Till You Drop, released in February 2009. A mobile phone version was developed. As part of its tenth anniversary, the original Xbox 360 version of the game was re-released on September 13, 2016, for PlayStation 4, Windows, and Xbox One.
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The game is played from a third-person perspective and features an open world for the player to explore in the form of the Willamette Parkview Mall. The player must survive by scavenging for items around the shopping mall to fight zombies and hostile human non-player characters known as psychopaths, while rescuing friendly human non-player characters known as survivors. In addition, the game features a set time limit of 72 hours, which the player will have to complete the story within before the time expires.
Dead Rising was released on August 8, 2006, originally for the Xbox 360. The game became a critical and commercial success, leading it to being introduced as part of the Xbox 360 "Platinum Hits" lineup and spawning three sequels – Dead Rising 2 in September 2010, Dead Rising 3 in November 2013, and Dead Rising 4 in December 2016. A port of the game was developed for the Wii, Dead Rising: Chop Till You Drop, released in February 2009. A mobile phone version was developed. As part of its tenth anniversary, the original Xbox 360 version of the game was re-released on September 13, 2016, for PlayStation 4, Windows, and Xbox One.

原版250914 管理员模式运行才能存档 但之后再进管理员模式存档都会失败 分辨率重进就要重设 存档目录改到c盘好了但是找不到存档位置 看评价说ai捉鸡存档点太远吓退 换24重制版?
【7.8】NPC的AI实在太烂了,一让跟随就老乱跑,还专往丧尸堆里钻。角色奔跑太慢,跑图很不舒服,不过拿武士刀砍丧尸还是很爽的。恶搞元素是系列点睛之笔,可惜在现在欧美DEI盛行的大环境下,这种主打恶搞元素的游戏越来越少了,连这个复刻版都把原版拍美女打分的设计删掉了,玩一部少一部,希望昭和米国物语能够让这种黑色幽默恶搞风短暂复活一次吧。
挺闹心的游戏,明明应该是一个打丧尸的爽游,但是各种各样的毛病搞得根本爽不起来,特别是ai太蠢了不明白为什么非得搞这么多护送任务,本来时间限制的就很紧护送幸存者时NPC还各种路径卡死或者卡在丧尸堆里被啃死,而且还不能随时存档只能找特定地方存,失败后就要从很远的存档点重来,搞得我心烦死了,动作僵硬战斗手感不佳,角色移动惯性大、受击反馈生硬也是个大毛病,两者一结合真的十足的折磨,也就只有拍涩情照片给主角换奇怪的服装然后逛商场大战精神病的时候我才是快乐的,要不是这游戏有股独特的黑色幽默我是真坚持不下去。
除了臭名昭著的幸存者AI、无线电联络以外,无疑都是当年的精品,细节也比后续作品多,但还是很想吐槽逆天成就,无限模式生存7天你怎么不让我做机器人呢......
这个作品remaster化后终于可以上到8了,但是他也就这个水平了
攻略己阅
一周目小丑电锯摸过去了,最终boss挺难打(主要是投技)。剧情其实出乎意料的不错,虽然还是老一套的政府阴谋,但看到A结局结尾+ed还是挺震撼的,可惜overtime的收尾实在感觉有点烂尾。当然没有小丑电锯近乎没法玩+完全不熟悉地图的抖m前期是挺坐牢的。
太搞笑了,BV1kd4JenEyY
steam平台9h,主线通关。评价:1代设计还是太早古了,纯速通,相比之下2代和3代都有明显进步
剧情框架可以,但是叙事较弱,游戏整体难度还是偏高,boss战不算难,难的是救人任务,NC电脑经常瞎跑,重玩N次手柄都要摁烂了.