- 中文名: 信使
- 开发: Sabotage Studio
- 发行: Devolver Digital
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- 别名: 忍者信使
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- 平台:
- PC Nintendo Switch
- 游戏类型: Action-platformer
- 游玩人数: 1人
- 发行日期: 2018年8月30日
- 官方网站: themessengergame.com/
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The Messenger is a retro action-platformer indie video game developed by the Quebec-based video game studio Sabotage and published by Devolver Digital. It was released on Windows through Steam and on Nintendo Switch on August 30, 2018.
The game presents itself as a simple tribute to 8-bit retro action-platformer in which the player controls a Ninja-like warrior sent on an important mission to deliver a magical scroll atop a distant eastern Mountain. During his adventures, the ninja will unlock new abilities like climbing walls, throwing magical shurikens, gliding and a Rope Dart. The game also uses a mechanic called "Cloudstepping" (gaining additional height from enemies while killing them). At some point in the game, the player unlocks the power to travel into the future effectively transforming the game into a 16-bit era metroidvania game, where new paths unlocks through the finding of secret passages and artifacts.
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The Messenger is a retro action-platformer indie video game developed by the Quebec-based video game studio Sabotage and published by Devolver Digital. It was released on Windows through Steam and on Nintendo Switch on August 30, 2018.
The game presents itself as a simple tribute to 8-bit retro action-platformer in which the player controls a Ninja-like warrior sent on an important mission to deliver a magical scroll atop a distant eastern Mountain. During his adventures, the ninja will unlock new abilities like climbing walls, throwing magical shurikens, gliding and a Rope Dart. The game also uses a mechanic called "Cloudstepping" (gaining additional height from enemies while killing them). At some point in the game, the player unlocks the power to travel into the future effectively transforming the game into a 16-bit era metroidvania game, where new paths unlocks through the finding of secret passages and artifacts.
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评论
The Messenger 评分
liurui39660 ·
2023-9-8 20:05 ·
0 回复

想法不错,玩法可以,但也要适可而止。最终体验就是食之无味,弃之可惜啊
本质鬼佬长大后圆梦的作品,一周目体验很好,越后越拖. 玩到后面就是那股鬼佬的"干李良一起嗨"的味道
食之无味 弃之可惜
有的游戏就是你明知你玩了就会红温但你还是会玩。// 有一说一,它的一般流程还是做得很好的:如果一款银河城它主打的内容就是平台跳跃,那它不该因此受到更多诘难——大部分人确实不喜欢跳跳乐,但是你不能责怪COD不硬核;不能责怪塔科夫不痛快。// 《信使》的最大问题在于串键,它的滑翔下劈和滞空横劈不可能没有人没串过键,这个设计失败极大提高了难度且增大了负反馈——这不该归咎于玩家,玩家也不可能认。如果抛开这点再看,它的平台跳跃做得不错,地图设计一般但不算绕,隐藏好找(但不好拿)。// 奉劝各位:一定不要做全成就,要做就一开始做好功课,它的成就偏、难、怪,很多一不注意就会错过。// 最大亮点自然是复古美术还有诙谐风格(两套BGM也算),《信使》是古法的吐槽之旅,我们一般形容这类游戏:“有趣”。
时空穿梭的设定着实惊艳
搁置了五年重新捡起,加上 DLC 花了大概 20 小时,流程是真长...对话很搞笑,8bit 16bit 画面转换初见非常惊艳,音乐也对应做了两套,还挺好听。DLC 结尾还搞了套格斗,给我气笑了,总体挺对我电波的
有些地图往回跑难度是正向跑的数倍,狗屎的地图设计水平
14h 脑洞作,剧情和玩法时时刻刻都在给人惊喜,商店老板骚话是真的多。遗憾的是为了复古牺牲了一部分游戏性
音乐性要差一点?没有打很多,普通意义上的有趣。
店老板有点东西 前面关卡设计实在提不起劲 难度一般