Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
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Updated
Feb 28, 2023 - C#
Team-Capture - A multiplayer FPS game, inspired by games like Quake and TF2. Done in Unity
A modern SwiftUI Starter Template based on a production iOS mobile app. Designed with performance and best practices in mind to help new and experienced iOS developers bootstrap their app development with vetted solutions.
A custom Blender-to-Godot addon that makes level and gameplay creation as easy as a few clicks!
Free diagnostic security tool for Windows endpoints, featuring network utilities and device OpSec analysis
A minimal customizable GUI system for Lua.
头部视角跑酷探索弹幕游戏,白色蜂鸟 制作,Godot Engine 开发
Field of Reeds is 3D dev tool project built with the Godot Engine. It provides procedural terrain generation, dynamic environmental interactions, and other advanced mechanics to enhance 3D world creation.
Gondwana Game Engine
TaskSync is a beautifully minimal task manager for iOS that helps you stay organized with ease. Features include smart scheduling, weekly overviews, and a clean, distraction-free UI designed for everyday productivity.
🏃➡️ A vibrant, action-packed 2D platformer built with Python and Arcade ✨
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Minimal 2D game engine in modern C using SDL2. Lightweight, open-source, and built for clarity, speed, and simplicity.
🇰🇷 한국 인디 개발자 위키 — 사업자등록, 세금, 수익화, ASO 등 1인 개발 실전 가이드
A game engine i've been making from scratch as a passion project.
This is the repo to the Language-Learning-Web!!
The STYNTHREAD Advanced Game Engine (SAGE) — born from defiance, built for consequence
🌌 Explore nightmares through immersive storytelling and interactive experiences in "When the Nightmare Comes." Uncover fear and confront your darkest thoughts.
One-tap 30-second video splitter for WhatsApp Status — with direct WhatsApp sharing. Cuts any video into perfect 30s segments and lets you share straight to WhatsApp without leaving the app. My first iOS app project — learning Swift + SwiftUI from scratch, built on Windows + Xcode Cloud.
A cross-platform C# FPS framework optimized for Unix-based systems, featuring modular character controllers and physics-based movement
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